Update 02 of the Oddworld Fan Project. Textured version of the Guard Tower.
Each different segment can be moved around to add variation and allow for easy adjustment of the prop if necessary.
Furthermore it also allows me to potentially animate the tower and have the turrets fire around, adding more depth and dynamics to the scene background.
Triangle count is for LOD0. I will add additional LOD’s that can be used for when the prop is further away from the camera.
Both the triangle count and texture resolution (2048px x 2048px) are taking into account the use of the prop. Thing like scale in relation to the player and environment, how much screenspace and how close the player will be able to see the prop and so forth.
Hover over the images to view the wireframes.