Personal information

Work Experience

  • Glowfish Interactive, Belgium (2014 – Current)
    • Co-Founder / Technical Artist
  • Gateway Interactive, United Kingdom (2014)
    • Internship Technical Artist , “Spectra” (W8, WP8, Android, IOS, PC, Xbox One)
    • Was part of the 2014 Microsoft Ventures Accelerator in London as one of the 12 selected startups
    • Was part of the ID@Xbox showcase at GDC 2014
    • Was part of the ID@Xbox showcase at E3 2014 and was present at the Microsoft booth
    • Was part of the ID@Xbox showcase at Gamescom 2014
  • Interwave Studios, Sittard, The Netherlands (2008-2011)
    • Environment Artist , “Nuclear Dawn” (PC)
    • Level Designer / Environment Artist , “Stargate The Last Stand” (Half-Life 2 Total Conversion Mod)
  • Stargate The Last Stand Mod Team(2007-2009)
    • Environment Artist/ Level Designer / Game Designer , “Stargate The Last Stand” (Half-Life 2 Total Conversion Mod)


  • 2011 – 2014 : Bachelor of Multimedia and Communication Technology – Digital Arts and Entertainment (Howest, Belgium)
  • 2007 – 2011 : Master of Science, Industrial Engineer in Electronics and ICT – Master in Multimedia and Information Technology (Howest, Belgium)


  • High and Low poly workflow (includes unwrapping and material baking)
  • Texturing
  • Environment asset creation and implementation (LODs, Collision, …)
  • Familiar with Valve’s Source engine and Unknown Worlds Entertainment’s SPARK engine
    • Level creation
    • Asset creation
    • Material creation
  •  Familiar with Epic’s Unreal Development Kit, Unreal Engine 4 and Unity3D
    • Level creation
    • Asset creation
    • Material creation
    • Scripting
  • Knowledge of C++ and C#
  • Knowledge of HLSL, able to create, adjust and integrate shaders into an engine
  • Familiar with  DirectX (DirectX9 and above) and PhysX
  • Familiar with bug reporting/tracking systems such as Mantis
  • Familiar with the use of content management systems (tortoise SVN/Perforce)
  • Fluent Dutch (native), English
  • Capable of quickly learning and adapting to new techniques and software packages


  • Autodesk 3D Studio Max
  • Adobe Photoshop
  • Ndo2/Crazybump
  • Autodesk MudBox
  • Microsoft Visual Studio
  • Unity
  • Unreal Development Kit
  • Unreal Engine 4
  • Nvidea FX Composer
  • Microsoft Office (Word, Excel, PowerPoint)


  • Member of the Natural Selection 2 Internal Playtest Team (2010 – 2014)
  • Member of Combat Testing(2007 – 2014)
    • Community-centric company to provide developers and publishers a secure and effective means of product testing.
  • Received the Howest Talent Factory “Most inspirational student” award (2014)
  • Got awarded 2nd place during the Brains Eden 2014 Gamejam in Cambridge with “Llama Llama Dog” (2014)

About Me

My name is Brecht Lecluyse and for as long as I can remember I have been passionate about games and movies, both as a form of entertainment as well as how they are made. What started out as a hobby has now become my fulltime occupation and I couldn’t be more excited. Besides that I have a soft spot for Lego minifigures, Stargate and science fiction in general.