While working on one of the areas for Trifox I decided to record the entire process from start to finish (- 1 hour because of memory issues :p)
So without further ado, here’s the timelapse result running at 50x realtime speed.
While working on one of the areas for Trifox I decided to record the entire process from start to finish (- 1 hour because of memory issues :p)
So without further ado, here’s the timelapse result running at 50x realtime speed.
A while back I’ve written a 2 part article/tutorial on how I created the dissolve effect for the game Trifox, currently being developed by Glowfish Interactive.
One of the first challenges we faced during development was keeping the main character in view using the top down camera while at the same time maintaining the sense of being present in a full 3D environment. In other words, how do we deal with objects obstructing our view of the main character? Do we avoid them? Do we hide them? And if so, how do we hide them in a visually pleasing and smooth manner that fits with the style of the game? How can we maintain a sense of space without hindering gameplay? Continue reading