Transit Hub

 


Description

A sci-fi tram terminal created using Unreal Development Kit (UDK). All assets and materials were created by myself and combined to create the final scene.
The wall pillars are created using a design made by Angelino Desmet, based on my original blockouts. The doors and doorframes are created based on a design made by Emiel De Paepe, based on my original blockouts.

Quick Overview

Work:

  • Environment design
  • Level blockout
  • Creation of environment materials
    • Diffuse
    • Specular
    • Normal
    • Gloss + Emissives + Opacity (combined using RGB channels of a single texture)
    • UDK materials
  • Creation of environment props and building blocks
    • Initial blockouts
    • High poly to Low poly workflow
    • Collisionmeshes
    • Textures + Materials
  • Environment constrution in UDK
  • Lighting

Engine:

  • UDK (02-2013)

Environment Assets

Hover over the images to view the wireframes.

TransitHub_prop_crate_01

TransitHub_prop_crate_03

TransitHub_prop_stairs_01

Empty UV space in the staircase textures is to be used for assets such as cables/wires/connection bolts/…
This texture is also used for a set of modular rails and cornerpieces that attach to this staircase.

TransitHub_prop_stairs_03

TransitHub_prop_chairs_03

TransitHub_prop_chairs_01

TransitHub_prop_chairs_05

TransitHub_prop_chairs_07

TransitHub_prop_door_01

This door was originally created by Emiel De Paepe and was recreated from scratch and slightly altered for this scene.

TransitHub_prop_door_03

TransitHub_prop_rails_01

TransitHub_prop_rails_03

TransitHub_prop_monitor_01

TransitHub_prop_monitor_05

TransitHub_prop_monitor_03

TransitHub_prop_monitor_04

Environment Textures

TransitHub_textures_01
TransitHub_textures_05
TransitHub_textures_02
TransitHub_textures_03
TransitHub_textures_04

Editor images

Materials + Lighting
Materials + Lighting
Lighting only
Lighting only
Diffuse only
Diffuse only
Diffuse + Wireframe
Diffuse + Wireframe

Materials + Lighting
Materials + Lighting
Lighting only
Lighting only
Diffuse only
Diffuse only
Diffuse + Wireframe
Diffuse + Wireframe

Materials + Lighting
Materials + Lighting
Lighting only
Lighting only
Diffuse only
Diffuse only
Diffuse + Wireframe
Diffuse + Wireframe



Complete level

This level was created as part of the the level design course at Digital Arts and Entertainment together with Emiel De Paepe (art) and Angelino Desmet (art). The large level does not use my versions of the doors and wall pillars that can be viewed in the scene on the top of this page.
I was responsible for the layout and environment design, environment textures, various props, Matinee scripting, level construction and lighting of the environment.

Complete level screenshots

Complete level playthrough