2D space shooter


A physics based game where you need to carefully navigate through a hazardous environment. Dodge hostile tracker mines, overcome the graviton bombs, collect resources, solve small environmental puzzles and upgrade your ship with increased firepower as you move your way towards the exit.
Gameplay design, artwork and programming were all done by myself.

This game was created using a 2D Engine created by Kevin Hoefman as part of the first year c++ programming course at Digital Arts and Entertainment and is inspired by old school arcade space shooters and games like Gravity Crash.

Music by Louis Deane.

Quick Overview


  • Programming (C++)


  • GAME_ENGINE (see description)