We recently came across an issue regarding the animation of certain characters in Trifox. As it turns out, creating animations for anything that has more than 2 legs is hard.
Creating animations for a body shape that doesn’t really fit inside a capsule shape … even harder.
In this article I go over why this is so hard to pull off and what we can do to work around this without having the luxury of a dedicated animation team.
All through the wonders of procedural animation.
You can check out the full article here: http://www.trifox-game.com/exploring-procedural-animation-in-trifox/